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Xencelabs is excited to once again collaborate with an incredible group of partners to showcase a comprehensive hardware and software workflow for game development. These partnerships highlight our full understanding of the "Anim Revolution," which we will be showcasing at GDC 2025, held from March 19th to 21st.
Together with a select group of leading creative technology companies, we have created a modern animation production pipeline with a complete workflow. From conceptualization and illustration to storyboarding, 3D modeling, real-time iteration, editing, character creation, rigging, face animation, live motion capture, and rendering—everything comes together seamlessly. Xencelabs'Pen Displays and Pen Tablets integrate effortlessly throughout the entire process. Attendees will experience this collaborative journey with studio representatives from all these companies in one place.
Engage in a demo with Rich Hurry and the Ozone 3D team to explore outstanding character animation tools. Interact with characters from IEL - Immersive Enterprise Laboratories to see how they dramatically accelerate the creative process, enabling instant visualization and iteration of ideas. This transforms traditional animation workflows into a dynamic, interactive, and efficient art form.
Experience the digital magic of Jim Henson's Creature Shop's live interactive creature rig, along with House of Moves'motion capture using Vicon's mocap capabilities. See how JALI Research's automated lip sync and facial animation software empowers digital storytellers to craft rich, expressive characters and avatars—interacting with live actors and driven into an Unreal Engine real-time game environment.
Other software present at the booth will include Autodesk's Maya animation program, Maxon's ZBrush and Cinema 4D, with live artist demonstrations!
Xencelabs: A global company providing best-in-class digital drawing solutions enabling creative professionals to expand their creativity and enhance productivity.
Jali Research Inc: Toronto-based company that develops software and services for facial animation and lip syncing for 3D digital characters
IEL - Immersive Enterprise Laboratories: leverages real-time animation to dramatically accelerate the creative process, enabling instant visualization & iteration of ideas, thus transforming traditional animation workflows into a dynamic, interactive, & efficient art form.
Jim Henson's Creature Shop: Digital Puppetry which integrates Unreal Engine and motion capture with our own patented hardware and software. We have mastered the only approach to CG animation that features fully puppeteered body animation, facial animation, and lip sync of a CG character in real time using the renowned puppeteers and artists that are part of the Henson legacy.
House of Moves: end-to-end animation pipeline produces content from concept to final animation for every type of CG project
Autodesk Media & Entertainment: A division of Autodesk that provides products and services for the film, TV, and games industries. Autodesk M&E offers tools for animation, visual effects, and game development.
Maxon: a software company that creates software for content creators. Their products are used in 2D and 3D design, animation, visual effects, and more
CG Lumberjack: a company specializing in pipeline and workflow automation solutions primarily for animation and game studios
MGear: a rigging and animation framework for Autodesk Maya.
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