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At mcsGear, we develop cutting-edge rigging and animation tools that empower artists and studios worldwide. As the creators of mGear for Autodesk Maya and ueGear for Unreal Engine, we specialize in providing efficient, modular, and adaptable solutions for character rigging and animation. Our partnership with Xencelabs enhances the creative workflow by offering an intuitive, pressure-sensitive, and highly responsive drawing experience—key for animators, riggers, and technical artists working in high-end productions.
Xencelabs tablets integrate seamlessly into our pipeline, giving artists precision and control when painting weights, refining facial expressions, or adjusting intricate deformations. The fluidity and comfort of Xencelabs' pen technology complement the demanding tasks of digital rigging, making the creative process faster and more immersive. By collaborating with Xencelabs, we aim to optimize the synergy between technology and artistry, ensuring animators and riggers have the best tools at their fingertips.
DuckDeer Character - Concept art by Kyle Cornelius, Model by Daan van Splunter, Rigging and Animation by Emilio Serrano
mcsGear is the driving force behind mGear and ueGear, two powerful open-source frameworks designed to enhance rigging and animation workflows. With a strong focus on automation, modularity, and seamless integration, mcsGear provides studios and independent artists with the tools they need to create high-quality character rigs for games, and animation.
As an open-source project, mGear thrives thanks to its active community of contributors, who continuously help improve and expand its capabilities. At the same time, ongoing development and innovation rely on funding from our services, including consulting, custom development, and training. By supporting these services, studios and individuals help ensure the continued growth and sustainability of the mGear ecosystem.
mGear Framework Ecosystem
DuckDeer Character - Concept art by Kyle Cornelius, Model by Daan van Splunter, Rigging and Animation by Emilio Serrano
The mGear Framework is an open-source rigging and animation solution that includes both mGear for Maya and ueGear for Unreal Engine. mGear for Maya provides a suite of tools, including the modular rigging system Shifter, Anim Picker, and RBF Manager, among others, while also offering a core set of Python libraries to develop and expand new tools. ueGear serves as its Unreal Engine counterpart, enabling seamless integration between Maya and Unreal Engine through automated rigging, asset synchronization, and animation transfer.
Butcher Boy Character - Concept art by: Nurzhan Bekkaliyev and Model by: Laura Peltomäki
mGear is an open-source rigging framework for Autodesk Maya, developed by mcsGear with contributions from a passionate community of artists and technical developers. Designed to streamline character creation for games, and animation, it offers a modular rigging system, automation tools, and extensive customization options, reducing production time and technical overhead.
Butcher Boy Character - Concept art by: Nurzhan Bekkaliyev and Model by: Laura Peltomäki
ueGear is a powerful bridge between Autodesk Maya and Unreal Engine, enabling seamless asset and animation transfer. By automatically generating rigs in Control Rig, synchronizing assets, and facilitating camera data exchange, ueGear enhances real-time production workflows, ensuring consistent, high-quality results across animation and game development pipelines.
A minimalist design style that emphasizes comfort and functionality while also offering a smoother workflow and a genuine drawing experience. The Pen Displays are meticulously crafted with the feedback of professionals from across the creative industries and provides the accuracy and dependability that artists have come to rely on.
Designed with the input of industry leading artists, our Pen Tablets deliver the precision and reliability that the creative professional needs: a minimal design that prioritizes comfort and functionality with features for faster workflows, and a great drawing experience.
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